Publications
Thirteen peer-reviewed publications, 2019–2024. The work spans mental models of AI, trust calibration, shared control, game accessibility, rehabilitation gaming, and generative AI interaction. Primary venues are CHI (the leading conference in human-computer interaction research), ASSETS (accessibility), and HAI (human-agent interaction). Full profile on Google Scholar.
Featured
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Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games
CHI 20238 citations
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CHI 202234 citations
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The role of partial automation in increasing the accessibility of digital games
CHI PLAY, 202126 citations
2024
2023
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Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games
CHI 20238 citations
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Playing with Dezgo: Adapting human-AI interaction to the context of play
Foundations of Digital Games 202310 citations
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Improving the Accessibility of Digital Games Using Partial Automation
PhD Thesis, Queen's University, 2023
2022
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CHI 202234 citations
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You Should Have Stayed Home: How to Captivate an Audience in VR Theatre
CHI PLAY Extended Abstracts 20223 citations
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Impact of Awareness Cues on Trust in Human-AI Shared Control
TRAIT Workshop at CHI 20221 citation
2021
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The role of partial automation in increasing the accessibility of digital games
CHI PLAY, 202126 citations
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Happy driver: Investigating the effect of mood on preferred style of driving in self-driving cars
HAI 202116 citations
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Beyond fun: players' experiences of accessible rehabilitation gaming for spinal cord injury
ASSETS 20216 citations
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Developmental Neurorehabilitation 24(4), 202112 citations
2019
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Oui, Chef!!: Supervised learning for novel gameplay with believable AI
Extended Abstracts of Graphics Interface 201911 citations
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Deep Time-Adaptive Drift-Diffusion Model
Poster, TPNC 2019